Solid Angle Cinema4D To Arnold v2.2.2.3 For Cinema 4D R17 to R19 Win/Mac阿诺德渲染器破解版

Solid Angle Cinema4D To Arnold V2.2.2.3(C4DtoA v2.2.2.3)阿诺德是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。更新支持Cinema 4D R19,SolidAngle C4DtoA 2.2.2使用Arnold 5.0.2.2 。最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影。可作为一个独立的渲染器运行在Linux,Windows和Mac OS X,或者作为Cinema 4d r19,Maya, Softimage, Houdini 和 Katana插件。

Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

主要功能:

  • 无缝集成C4D: 对象 (实例, 克隆, 变形器, 生成器), MoGraph几何,头发和样条函数.
  • 支持原生粒子和Thinking Particles(TP粒子).
  • 最快的交互式渲染 (IPR)的阿诺德插件,允许快速预览参数变化而不中断你的工作.
  • Arnold Shading Network Editor阿诺德材质网络编辑器,一个基于节点材质编辑器.
  • 一个详尽的列表着色器和公用节点, 包括vertex maps顶点贴图映射和每个面材质.
  • 使用OpenVDB体积渲染Volume rendering.
  • 几何渲染时间递延使用阿诺德过程节点Arnold procedural node.
  • Native linear workflow线性工作流程.
  • Team Render, 包括单帧分布渲染single-frame distributed rendering.
  • 支持第三方插件如X-Particles 3和Turbulence FD.

C4D插件支持:Cinema 4d R17,Cinema 4d R18,Cinema 4d R19

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