C4D玻璃酒瓶程序化预设建模教程 Cineversity – Procedural Asset Creation inside Cinema 4D

C4D玻璃酒瓶程序化预设建模教程 Cineversity – Procedural Asset Creation inside Cinema 4D

在C4D中进行酒瓶建模,然后通过一些程序化的预设,来重建不同样式的酒瓶效果
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.The end product, will be a fully parametric 3D model, that can generate different iterations of the same type of object, by changing a handful of parameters.

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