地形破碎坍塌特效教程 CGCircuit – Applied Houdini – Rigids IV

地形破碎坍塌特效教程 CGCircuit – Applied Houdini – Rigids IV

利用Houdini 16的新特性Boolean SOP功能来制作地形破碎坍塌特效,包括特效的制作、动画缓存、模拟、渲染等整个步骤流程

In Rigids IV, we’re going to use Houdini 16’s new Boolean SOP to learn how to fracture and subfracture (and sub-subfracture!) a large chunk of terrain that we’ll make from scratch. We’ll learn how to make a powerful workflow to surround this new production studio-class fracturing tool, as just knowing how to do the fracture is not enough. We will need to make every step of the way completely art directable, as well as efficient to create, to cache, to simulate, and to render. Along the way we will learn more scripting techniques, simulation tricks, and production tested tips in order to arrive at our exciting result!

发表评论 (0)

后再参与讨论